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Description

The Crossbower is the cheapest tower to buy, costing Token 200. It has medium range, a low cost and low damage. Its arrows are capable of piercing and/or homing at multiple enemies. Path 1 allows its arrows to home in enemies that are close while having flying detection and Path 2 applies effects and debuffs to enemies.

Path Defense Piercing
X-4 90%
0-0 40%
4-X 60%

Appearance

The Crossbower wears an orange hoodie. It has dark blue legs with shoes, wears an orange visor, and has a quiver on its back. It wields a crossbow.

Lore

"The luxuries of UEC control aren't available to many regions of the planet—in fact, most are too remote. Individuals who reside in these locations have to strap up and make do with what they have. This Crossbower is one such example, a militiaman - not a clone and especially not a member of the UEC. Guns are expensive, ammo is expensive, and repairing jams is especially expensive - considering the collapse of the global supply chain, it's only fair that these folk take on the use of effectively a stronger bow, both for food, game, and war. These Crossbowers get by, but they surely aren't the powerhouses of troops that the UEC own and utilize."

Upgrades

Path 1 (Cash 4,640)

Top Path

Goggles

Increased range

Changes  

Range increased from 28 to 31 (+3)

$80


Refurbished Handle

Increased damage

Changes  

Damage increased from 2 to 5 (+3) (2 DPS)

$310


Homing Arrows

Arrows at incredible speeds home in at close enemies. Can attack flying enemies indirectly

Changes  

Arrows can home in at close enemies. Grants 40% defense piercing. (+40%)
Damage increased from 5 to 8 (+3) (3.2 DPS)
Pierce increased from 2 to 5 (+3)
Grants flying detection

$1,100


Winter Hunter

Increased firerate and high-range piercing pulse arrows

Changes  

Damage Increased from 8 to 17 (+9) (8.5 DPS)
Firerate decreased from 2.5 to 2 (-0.5)
Pierce increased from 5 to 10 (+5)
Grants 60% defense piercing. (+20%)
Homing range increased significantly

$2,750

Path 2 (Cash 3,030)

Poison Tipped

Enemies hit by the arrows have a poison effect

Changes  

Arrows will poison enemies.

  • Poison
    • Deals 1 damage every 1 second for 2 seconds (2 total damage)
$130


Stronger Poison

Poison effect is stronger

Changes  

Improves poison

  • Poison
    • Increased poison damage from 1 to 2 (+1) (4 total damage)
$200


Arbalist

Arrows can now randomly inflict flames or electricity

Changes  

Damage increased from 2 to 3 (+1) (1.2 DPS)
Now can randomly inflict poison, fire or electricity onto enemies.

  • Poison
    • Increased damage from 2 to 3 (+1)
    • Increased poison duration from 1 to 2 (+1)
    • Tick time decreased from 1 to 0.5 (-0.5)
    • Now deals 12 damage total
  • Burn
    • Deals 3 damage every 0.5 seconds for 2 seconds. (12 total damage)
  • Electricity
    • Slows down enemies for about half a second.
$550


Power Poacher

Depending on the enemy, different status effects will be inflicted

Changes  

Damage increased from 3 to 7 (+4) (2.8 DPS)
Range increased from 28 to 32 (+4)
Pierce increased from 2 to 6 (+4)
Grants 50% defense piercing.
Depending on the conditions, different effects will be inflicted.

  • Burn
    • Damage increased from 3 to 8 (+5), fire is now blue (used when enemy isn't affected by Burn).
  • Electricity
    • Slows down enemies for about a second (used when enemy is affected by Burn).
  • Explosion
    • Deals up to 30 damage in a small radius (used when there are more than three enemies near the target).
$1,750

Stats Table

Level Total Price Damage Firerate Range DPS DPS Cost Efficiency
0-0 Cash 400 2 2.5 28 0.8 Cash 500
1-0 Cash 480 2 2.5 31 0.8 Cash 600
2-0 Cash 790 5 2.5 31 2 Cash 395
2-2 Cash 1,120 5 2.5 31 2 Cash 560
3-2 Cash 2,220 8 2.5 31 3.2 Cash 693.75
4-2 Cash 4,970 17 2.2 31 8.5 Cash ~584.71

Level Total Price Damage Firerate Range DPS DPS Cost Efficiency
0-0 Cash 400 2 2.5 28 0.8 Cash 500
0-1 Cash 530 2 2.5 28 0.8 Cash 662.5
0-2 Cash 730 2 2.5 28 0.8 Cash 912.5
2-2 Cash 1,120 5 2.5 31 2 Cash 560
2-3 Cash 1,670 6 2.5 31 2.4 Cash 737.5
2-4 Cash 3,420 10 2.5 35 4 Cash 942.5

Comparison

4-2 Crossbower (Cash4,970)

17 Damage
2.2 Firerate
31 Range
Multi-target
60% Defense Piercing

2-4 Crossbower (Cash 3,420)

10 Damage
2.5 Firerate
35 Range
Multi-target
90% Defense Piercing


Skins

To see all upgrades of each skin, see the gallery page.

Name Red Blue Green Hunter
Cost 3 3 3 6
Obtainment Colored Crate

Daily Store

Colored Crate

Daily Store

Colored Crate

Daily Store

Daily Store

Tactics

  • Crossbower serves as a cheap crowd control tower for beginners, easily replacing the Slinger in terms of viability due to its homing arrows and status effects.
  • Path 1 focuses on crowd control with its homing arrows, while Path 2 focuses on applying stuns and debuffs for enemies.
    • Path 1 Crossbower is extremely effective at clearing hordes of weak enemies thanks to its homing arrows, as well as having flying detection.
      • 3-X Crossbower is one of the best options for early game defense due to its homing arrows easily being able to hit multiple enemies, with an effective range that could even be larger than a 3-2 Demolitionist.
      • As the arrows simply home to the closest enemy, Crossbower placement is not an issue.
      • While Path 1 Crossbower does not gain any defense piercing, multiple 3-X Crossbowers can prove to be a strong defense even against heavy targets such as the Gargantuan, and all other weak enemies that follow.
      • A single Path 1 Crossbower with X-2 is sufficient to apply the effect as the poison damage does not stack.
    • Path 2 Crossbower helps at applying multiple debuffs to the enemies to support towers, such as stuns and poison.
      • Do note that poison and flame damage does not stack on an enemy that is already being affected by it, so only place up to 3 Crossbowers with Path 2 upgrades to ensure near-full uptime with status effects, as placing more than that will not increase your damage output.
      • As its arrows fire in a straight line, it is recommended to place Crossbower on a straight path and set its targeting to either "First" or "Last", depending on the enemy direction, to take advantage of its pierce.
    • Generally, it is recommended to spam Path 1 Crossbowers due its high damage and crowd control capabilities, while having a few Path 2 Crossbowers to support them.

Trivia

  • There was a much earlier version of Crossbower during development back in 2020. It was shown in one of the images sent by one of the admins in the Discord server, Jack91.
  • The Crossbower uses the SFX from the half-life 2 crossbow when firing.
  • The unreleased Elvin Crossbower skin was originally meant to release as a code for Tower Blitz reaching 100M visits in 2023, however this had been forgotten by the developers.
    • In the Eternal Update, Hunter Crossbower was added and served as a replacement for the Elvin Crossbower skin, as the developers could not get the latter to work,

Update History

  • (15/3/21)
    • Crossbower released to the public.
    • Path 2 buffed.
  • (17/3/21)
    • X-3 stun nerfed.
    • X-4 damage increased.
  • (25/4/21)
    • X-4 now leaves a puddle which damages enemies.
    • Path 2 buffed.
  • (17/9/21)
    • 2-X damage increased from 4 to 5, cost increased from (Cash 300 to Cash 310) (+1 damage, +Cash10).
    • 3-x damage increased from 5 to 8, cost increased from (Cash 800 to Cash 1,000) (+3 damage, +Cash200).
    • 4-X damage increased from 9 to 14, cost decreased from (Cash 4,000 to Cash 3,900) (+5 damage, -Cash100).
    • X-3 cost decreased from (Cash 750 to Cash 715) (-Cash35).
    • X-4 cost decreased from (Cash 2,200 to Cash 2,100) (-Cash100).
  • (28/9/21)
    • Placement cost decreased (Cash 425 > Cash 400) (-Cash25).
  • (13/11/21)
    • 4-X cost decreased Cash 3,900 to Cash 3,800, damage increased from 14 to 15 (-Cash100, +1 damage).
      • Damaging puddle removed.
    • X-3 cost decreased from Cash 715 to Cash 650 (-Cash65).
    • X-4 cost decreased from Cash 2,100 to Cash 2,000, now gives 50% defense piercing (-Cash100).
  • (12/2/22)
    • Token Token Cost decreased from Token 250 to Token 200 (-Token50).
  • (26/12/22)
    • 3-X cost increased from Cash 1,000 to Cash 1,100 (+100).
    • 4-X cost decreased from Cash 3,800 to Cash 2,750 (-1,050).
    • 4-X damage increased from 15 to 17 (+2).
    • X-4 explosion damage increased from 16 to 36 (+20).
  • (30/3/25)
    • Added lore description.
    • Added Hunter skin in the daily shop.
    • Added Green skin in the Color Crate and the daily shop.
    • Added flying detection to 3-X.
    • Renamed X-4 Upgrade name to "Arbalist"
    • Fixed X-4 fire arrows to deal damage over time.
    • Explosion damage nerfed from 36 to 30 (-6).

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