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"Crowd control is the on the way."
- Shop Description (removed)

"Wreck the invaders with dangerous explosives!"
- Former Shop Description

Description

The Demolitionist is a crowd control tower viable at any part of the game, at any difficulty, easily being able to kill weak groups of enemies due to its explosive attacks, while also being able to kill high-defense enemies like the Cosmil, due to its defense piercing. It can also be used for killing tanky groups of enemies mid-late game once maxed on either path.

Path 1 Demolitionist heavily increases main damage, range and blast radius, allowing it to kill even hordes of tanky enemies with ease, if decently spammed.

Path 2 Demolitionist focus more on cooldown decrease, but doesn't increase damage as much, or even increases its range and blast radius. But it has an airstrike ability, which if used right, can demolish some mid-game waves.

Path Defense Piercing
0-0 75%
X-2 95%
3-X 100%
3-2 120%


Appearance

The Demolitionist has a baseball cap on their head and wears a blue-grey shirt with black rings at the end of its sleeves and a black zipper. It also wears dark grey pants and black shoes. The Demolitionist wields a blue-grey M79 Thumper to blast enemies.

Lore

"Every platoon needs their specialist. Who would better fill this position than a Demolitionist? With various armaments that can crucially eliminate enemy vehicles and armaments, this soldier finds heavy use within the UEC. Cloned for maximum efficiency and performance, they are one of the few examples of true firepower - and often fill a crucial role in communications and intelligence on the field, commanding various airstrikes and other aerial platforms."

Upgrades

Path 1 (Cash 19,805)

Top Path

Ironsights

Increased range

Changes  

Range increased from 34 to 36 (+2)

$80


Big Blasts

Increased radius

Changes  

Blast radius increased.
Damage increased from 5 to 6 (+1) (2 DPS) Radius increased from 14 to 16 (+2

$325


Artilleryman

Rocket launcher boosts range and explosive effectiveness, but increases cooldown(doesn't actually)

Changes  

Damage increased from 6 to 41 (+35) (~13.66 DPS)
Damage increased from 16 to 18. (+2)
Range increased from 36 to 52 (+16)
Now has 100% defense piercing. (+25%)

$5,000


Bunker Buster

Increase to all stats

Changes  

Damage increased from 41 to 126 (+85)
Firerate increased from 3 to 3.3 (+0.3) (~38.18 DPS)
Range increased from 52 to 62 (+10)
Damage increased from 18 to 28 (+10)

$13,500

Path 2 (Cash 17,775)

Bottom Path

Gloves

Increased firerate

Changes  

Decreased firerate from 3 to 2.8 (-0.2) (~1.78 DPS)

$325


Strong Shells

Increased damage

Changes  

Increased damage from 5 to 7 (+2) (~2.33 DPS) Now has 95% defense piercing. (+20%)

$550


Lock and Load

Call in an airstrike; deals 800 damage in a large radius, high cooldown

Changes  

Firerate decreased from 2.8 to 1.1 (-1.7)
Increased damage from 7 to 17 (+10) (~15.45 DPS)

  • Calls in an airstrike that deals 800 damage in a large radius. Costs Cash 300 to use, has a cooldown of 50 seconds and a global cooldown of 1 second.
$4,000


Strike Force One

Airstrike ability buffed

Changes  

Airstrike damage increased from 800 to 1500 (+700)
Airstrike Global Cooldown increased from 1 to 6 (+5)
Damage increased from 17 to 21 (+4)
Firerate decreased from 1.1 to 0.75 (-0.35) (28 DPS)

$12,000

Stats Table

Level Total Price Damage[1] Firerate Range DPS Explosion Range DPS Cost Efficiency
0-0 Cash 900 5 3 34 ~1.66 14 Cash 540
1-0 Cash 980 5 3 36 ~1.66 14 Cash 588
2-0 Cash 1,305 6 3 36 2 16 Cash 652.5
2-2 Cash 2,180 8 2.8 36 ~2.85 16 Cash 763
3-2 Cash 7,180 43 2.8 52 ~15.35 18 Cash ~467.53
4-2 Cash 20,680 128 3.1 62 ~41.29 28 Cash ~500.84

Level Total Price Damage[1] Firerate Range DPS Explosion Range DPS Cost Efficiency
0-0 Cash 900 5 3 34 ~1.66 14 Cash 540
0-1 Cash 1,225 5 2.8 34 ~1.78 14 Cash 686
0-2 Cash 1,775 7 2.8 34 2.5 14 Cash 710
2-2 Cash 2,180 8 2.8 36 ~2.85 16 Cash 763
2-3 Cash 6,180 18 1.1 36 ~16.36 16 Cash ~377.67
2-4 Cash 18,180 22 0.75 36 ~29.33 16 Cash ~619.66

Abilities

X-3
Airstrike

Call in an airstrike that deals high damage with a high cooldown.

Statistics  
  • Does 800.
  • Has explosion radius of ???.
  • Cooldown of 50
  • Global cooldown of 1
$300


X-4
Airstrike

Call in an airstrike that deals high damage with a high cooldown.

Statistics  
  • Does 1500.
  • Has explosion radius of ???.
  • Cooldown of 50
  • Global cooldown of 6
$800


Comparison

4-2 Demolitionist (Cash20,680)

128 Damage
3.1 Firerate
62 Range
Splash Damage
28 Explosion Radius
120% Defense Piercing

2-4 Demolitionist (Cash18,180)

22 Damage
0.75 Firerate
36 Range
Splash Damage
16 Explosion Radius
95% Defense Piercing
Airstrike ability

Skins

To see all upgrades of each skin, see the gallery page.

Name Red Green Black Ops Kugelblitz
Cost 3 3 8 20
Obtainment Colored Crate

Daily Store

Colored Crate

Daily Store

Daily Store Kugelblitz Crate
Name Night Raider Classic
Cost Ticket 105 4thanniversaryblitz
Obtainment Cold Construct 2022 Battlepass Code

Tactics

  • Demolitionist's unique role is in dealing explosive damage to enemies; while it is not that good against single targets, it makes up for its large explosion radius and defense pierce for cheap upgrade prices.
  • 0-3 Demolitionist is the most cost efficient upgrade. It is highly recommended to upgrade it this way if you intend to use it for early game, as you are able to save Cash 780 when compared to 3-2, with Demolitionist being able to deal more DPS at a faster interval, allowing it to easily deal with Trucks and the soldiers it spawns.
  • Demolitionist can indirectly hit flying enemies with its explosions if there is a ground enemy nearby. It is recommended to skip on waves before flying enemies come to be able to take advantage of this. Examples can be Wave 8 of Hard Mode, and Wave 11 of Expert Mode.
  • The Airstrike ability takes 6 seconds before it can land. Be sure to time it correctly to hit enemies.
    • Although using the 4th tier ability costs Cash 800, dealing atleast 800 damage to enemy health allows you to regain your spent money back.
    • But in reality 1500 airstrike damage is just as worth as 12 4-2 Demolitionist explosions. So getting 2-4 might not be worth it, as you are able to spend less money with Path 1 spam in the long term.
    • Its recommended to use X-3 airstrike in mid-game instead of X-4. It deals more than half of the damage of X-4 Airstrike and costs almost three times less. The 800 damage threshold is perfect to deal with mid-game enemies.
      • You should upgrade X-3 to X-4 after wave 40 in Expert Mode just to get the higher airstrike damage.
    • In late-game you should have between 1 to 4 2-4 Demolitionists to deal massive damage with airstrikes, and rest 4-2 for consistency.
  • If you have 5-X Recon Base, bottom path Demolitionist is the best path to use, as Top Path spam is just outclassed by Recon Base 5-X upgrade, but bottom path still has the advantage for being best for mid-game, not requiring to be spammed, and you can select where the airstrike will land, unlike the units which will always attack "first".

Trivia

  • The Demolitionist's 4-X upgrade resembles a Davy Crockett tactical recoiless nuclear device.
  • The Demolitionist's firing sounds (except 4-X) are the same ones used as the Demoman from Team Fortress 2.
  • In-game X-3, and X-4 upgrade titles had a misspelling. Instead of (X-3) Master Sergeant, and (X-4) Commander Chief Master Sergeant. The word "sergeant" is misspelled as "seargant".
  • The Classic skin is the 3rd to be obtained from a code.
    • The first two being Humanblade and Green Future.

Update History

  • (13/3/21)
    • Added Demolitionist.
  • (17/9/21)
    • 0-0 Cost increased from Cash 500 to Cash 550, Given 100% Defense Piercing.
  • (13/11/21)
    • Token Cost increased from Token 900 to Token 1,200.
    • 0-0 Defense Piercing reduced from 100% to 80%.
    • 1-X Upgrade cost reduced from Cash 100 to Cash 80.
    • 3-X now adds +20% Defense Piercing.
    • X-3 Upgrade cost increased from Cash 800 to Cash 1,000, Damage increased from 6 to 8, now adds +20% Defense Piercing.
    • X-4 Upgrade cost reduced from Cash 9,500 to Cash 8,000, Damage increased from 8 to 13, Splash radius increased by 2.
  • (12/2/22)
    • Token Token Cost decreased from Token 1,200 to Token 1,000 (-Token200).
  • (17/12/22)
    • Demolitionist heavily reworked.
      • 0-0 Cost increased from Cash 550 to Cash 750, Damage increased from 3 to 4, Cooldown increased from 2.4 to 3, Range increased from 24 to 32.
      • 2-X Cost decreased from Cash 400 to Cash 325.
      • 3-X Upgrade Name changed from "Shellshock" to "Artilleryman".
      • 3-X Cost increased from Cash 1,300 to Cash 3,600, Damage increased from +6 to +15 (10 → 19), Cooldown increased from 0 to +1 (3 → 4), Range increased from 0 to +13 (34 → 47).
      • 4-X Upgrade Name changed from "Nuclear Warfare" to "Incendiary Warfare".
      • 4-X Cost increased from Cash 7,000 to Cash 8,500, Damage increased from +38 to +48 (57 → 67), Cooldown decreased from +0.5 to +0.3 (4.5 → 4.3).
      • X-3 Upgrade Name changed from "Autoloader" to "Master Sergeant".
      • X-3 Cost increased from Cash 1,000 to Cash 3,000, Cooldown increased from -1 to -0.3 (1.8 → 2.5).
      • Airstrike ability moved from X-4 to X-3.
        • Ability Damage decreased from 400 to 60, Ability Cost decreased from Cash 1,200 to Cash 300.
      • X-4 Upgrade Name changed from "Airstrike" to "Commander Chief Master Sergeant".
      • X-4 Damage decreased from +4 to 0 (13 → 9), Cooldown decreased from -0.5 to -0.11 (2.5 → 2.39).
      • X-4 now increases Ability Damage from 60 to 400.
  • (26/12/22)
    • 2-X Damage increased from 0 to +1 (4 → 5).
    • 3-X Cooldown decreased from +1 to +0.4 (4 → 3.4).
    • 4-X Cooldown decreased from +0.4 to +0.2 (3.8 → 3.6).
    • X-1 Cost increased from Cash 200 to Cash 325.
    • X-3 Cooldown decreased from -0.3 to -1.7 (2.5 → 1.1).
    • X-4 Cooldown decreased from -0.1 to -0.2 (1 to 0.9).
  • (11/04/23)
    • Placement limit decreased from 25 to 16 (-9).
    • Placement cost increased from Cash 750 to Cash 900 (+150).
    • 0-0 Buffed
      • Damage increased from 4 to 7 (+3).
      • Range increased from 34 to 36 (+2).
    • 2-X Buffed
      • Cost decreased from Cash 400 to Cash 325 (-75).
    • 3-X Rebalanced
      • Cost increased from Cash 3,600 to Cash 4,500 (+900).
      • Damage Increase increased from +15 to +37 (+22).
      • Firerate Increase increased from +0.4 to 0 (-0.4).
      • Range Increase increased from +13 to +16 (+3).
    • 4-X Rebalanced
      • Renamed from "Incendiary Warfare" to "Bunker Buster"
      • Cost increased from Cash 8,500 to Cash 11,500
      • Damage Increase increased from +48 to +85 (+37).
      • Firerate Increase reduced from +0.2 to +0.3 (+0.1).
    • X-1 Nerfed
      • Cost increased from Cash 200 to Cash 325 (+125).
    • X-3 Rebalanced
      • Renamed from "Master Sergeant" to "Lock and Load"
      • Cost increased from Cash 3,000 to Cash 4,500 (+1,000).
      • Airstrike damage increased from 60 to 250 (+190).
      • Damage Increase increased from +2 to +6 (+4).
    • X-4 Rebalanced
      • Renamed from "Commander Chief Master Sergeant" to "Strike Force One"
      • Cost increased from Cash 8,000 to Cash 12,000 (+4,000).
      • Firerate Increase increased from -0.2 to -0.35 (-0.15).
      • Airstrike Damage Increase increased from +340 to +950 (+610).
      • Airstrike Global Cooldown Increase increased from 0 to +5 (+5).
  • (11/04/23)
    • 0-0 Nerfed
      • Damage decreased from 7 to 5 (-2).
    • 3-X Nerfed
      • Cost increased from Cash 4,500 to Cash 5,000 (+500).
      • Damage Increase decreased from +37 to +35 (-2).
    • 4-X Nerfed
      • Cost increased from Cash 11,500 to Cash 13,500 (+2,000).
    • X-2 Nerfed
      • Damage Increase decreased from +3 to +2 (-1).
    • X-3 Buffed
      • Cost decreased from Cash 4,500 to Cash 4,000 (-500).
      • Damage Increase increased from +6 to +10 (+4).
    • X-4 Buffed
      • Airstrike Damage Increase increased from +950 to +1250 (+300).
  • (11/04/23)
    • X-3 Buffed
      • Airstrike damage increased from 250 to 800 (+550).
    • X-4 Nerfed
      • Airstrike Damage Increase increased from +1250 to +700 (-550).
  • (30/03/25)
    • Added lore description.
    • Added Classic Skin.
    • 0-0 Defense Piercing reduced from 80% to 75%.
    • X-2 now adds +20% Defense Piercing
    • 3-X now adds +25% Defense Piercing (+5).
Towers

Shop

SlingerCrossbowerGunslingerFreezerDemolitionistTechbladeSniperSharpshooterMarketVulcanElectricizerTrapperBuglerRecon Base


Contract

EliteBusinessmanMechanicLightbeamerSurveyor


Special

Magician

Removed

DelinquentConscript

Units

Normal

MercenaryOperativeGhoulGhoul M2Missile TruckTankLightstrikerJavelinScyther TankT2 OperativeOperative SquadPrivate SquadPhantomFireteam SolemnBliss of FinalityBurst DroneRadar DroneCryo DroneSentinel DroneBomber Drone


Drones

Burst DroneRadar DroneCryo DroneSentinel DroneBomber Drone


Turrets

TurretsSpecial TurretsTeslas


Exclusive

bobotelluntellfriendly ok

Removed

Private

Gallery Pages

Current

SlingerCrossbowerGunslingerFreezerDemolitionistTechbladeSniperSharpshooterMarketVulcanElectricizerTrapperBuglerRecon BaseEliteBusinessmanMechanicLightbeamerSurveyor

Removed

DelinquentConscript

  1. 1.0 1.1 Damage varies on how far the enemy is from the center of the explosion