Description[]
Fireteam Solemn is a squadron spawned by the Recon Base that replaces the previously summoned Private Squad. Similar to Private Squads, it does not require any cash to spawn.
Like other humanoid units, it will stop to attack enemies and will die if they collide with enemies that have higher health than them. Each unit of the squadron deals a unique type of damage, such as explosive, single, or heavy damage.
Before, the upgrade for Fireteam Solemn was Bliss of Finality. This was moved to X-5 and Fireteam Solemn took its place.
Appearance[]
Fireteam Solemn is a squadron of four operatives with unique equipment. They wield an SMG, sniper rifle, minigun and rocket launcher respectively. The SMG operative wears a blue cap, goggles, a ballistic vest on top of a dark blue jacket and a bugged walking animation. The minigun operative wears heavy grey armor with black streaks, a helmet and a gas mask. The rocket launcher operative wears similar clothing to his SMG counterpart, with a red beret and jacket instead.
As of now, the Fireteam Solemn doesn't change appearance if the Vandalist or Winter Ops skins are equipped.
Lore[]
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Tactics[]
- Use the same tactics that you would with the Operative, T2 Operative, Operative Squad And Private Squad.
- The SMG and Sniper Operatives have flying detection, which can be used to deal with weaker flying enemies like Gliders.
Trivia[]
- The Fireteam Solemn is the only Recon Base unit without a lore description, along with Bliss of Finality, however the latter cannot be inspected due to a bug.
- Interestingly, when inspecting the Fireteam Solemn, only the Rocket Launcher operative has a walking animation, while the other operatives stand still.
- This also happens with units and enemies that have more than one walking humanoid, such as Operative Squad, Private Squad and The Duo.
- Interestingly, when inspecting the Fireteam Solemn, only the Rocket Launcher operative has a walking animation, while the other operatives stand still.
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Towers | |
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![]() Shop |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base |
![]() Contract |
Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
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Units | |
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![]() Normal |
Mercenary • Operative • Ghoul • Ghoul M2 • Missile Truck • Tank • Lightstriker • Javelin • Scyther Tank • T2 Operative • Operative Squad • Private Squad • Phantom • Fireteam Solemn • Bliss of Finality • Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Drones |
Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Turrets |
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![]() Exclusive |
bobo • tell • untell • friendly ok |
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Gallery Pages | |
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![]() Current |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base • Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
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- ↑ As all four humanoids are considered as one unit, they all stop walking when the SMG and sniper rifle operatives shoot flying enemies.