Description
The Gunslinger is a short range tower capable of hitting multiple enemies at once. Path 1 makes it have longer range, flying detection and the ability to spawn in Mercenaries, while Path 2 increases its blast radius, burst rate, and damage, making it a good crowd control tower with the drawback of having short range.
Path | Defense Piercing |
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X-X | 0% |
Appearance
The Gunslinger wears a black hat, a black suit with a belt, and wields a double barrel shotgun to attack enemies.
Lore
"The last vestiges of frontier life, the Gunslinger is generally agreed to be another militia unit akin to the Sharpshooter. Deeply unorganized, these units stray from long-range precision weapons and are biased towards closer-ranged shotguns, perhaps for their use in dealing with deadly wildlife out in remote locations. Gunslingers either live solitary or with close family and are generally agreed to not always ally with the UEC. However, both have one thing in common - stopping the aliens."
Upgrades
Path 1 (
3,080)

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Shades
Increased range
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$80 |
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Gloves
Increased firerate
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$200 |
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Marksman
Increased range, grants flying detection.
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$500 |
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Reinforcements
Unit ability; call in reinforcements
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$2,300 |
Path 2 (
6,920)

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Bigger Blast
Increased radius
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$230 |
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AP Rounds
Increased damage
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$440 |
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Quad-Barrel
Shots fire in 2 quick bursts
|
$750 |
Stats Table
Abilities
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Reinforcements
Summon a Mercenary unit.
|
$200 |
Comparison
4-2 Gunslinger (![]() 15 Damage |
2-4 Gunslinger (![]() 30 Damage |
Skins
To see all upgrades of each skin, see the gallery page.
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Name | Blue | Green | Pink | Ranger |
Cost | ![]() |
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Obtainment | Colored Crate
Daily Store |
Colored Crate
Daily Store |
Colored Crate
Daily Store |
Daily Store |
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Name | Vampire | Night Raider | Jeff | |
Cost | ![]() |
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N/A | |
Obtainment | Terror Blitz Battlepass | Cold Construct 2022 Battlepass | Admin Exclusive |
Tactics
- The Gunslinger is a short-range tower used by beginners in the early stages of the game, having mediocre DPS and no defense piercing.
- Path 1 Gunslinger has flying detection and summons Mercenaries to assist, allowing for higher DPS and collision damage.
- Spawning in several Mercenaries at short intervals is best as it allows them to survive for longer due to their combined DPS.
- However, they're less effective on maps with multiple pathways (Canyon Crossing, Molten Cliffs, etc.), as they can only go one path.
- They are more effective on roads with multiple turns, as this allows more time to attack enemies before they can get to Mercenaries.
- Path 1 Gunslinger has flying detection, both on the Gunslinger itself and the Mercenaries it summons.
- As Path 1 Gunslinger's effectiveness mostly relies on the Mercenaries it summons, it is generally not recommended to use this path on maps with multiple pathways or fewer curves.
- Spawning in several Mercenaries at short intervals is best as it allows them to survive for longer due to their combined DPS.
- Path 2 Gunslinger has a high damage output and crowd control capabilities, as well as good cost efficiency.
- Due to Path 2 Gunslinger's short range, it is recommended to place them near loops or corners to get maximum coverage.
- Similarly, its low range means it is more vulnerable to stuns from bosses and enemies such as Unstable.
- While Path 2 Gunslinger cannot detect flying enemies, its explosions can hit them if another non-flying enemy is nearby.
- Spamming Path 2 Gunslinger is a viable form of DPS.
- Due to Path 2 Gunslinger's short range, it is recommended to place them near loops or corners to get maximum coverage.
- Unfortunately, Gunslinger is outclassed by other beginner towers such as Crossbower and Sharpshooter due to its mediocre DPS and no defense piercing, and slowly loses use later in the game, effectively being useless in Expert Mode.
- Path 1 Gunslinger has flying detection and summons Mercenaries to assist, allowing for higher DPS and collision damage.
- Placing 0-0 Gunslingers is more cost efficient than every other upgrade, but due to the nature of it having low range and low cost, be sure to have it backed up by a medium/long range tower to handle crowds.
- Gunslinger can beat Normal Mode by itself, being the cheapest Normal Mode solo alongside Sharpshooter.
Trivia
- The description of Gunslinger used to read: "Annihilates enemies at a close range."
- The Gunslinger is the only tower to have a proper reloading mechanic.
- It is required to deal 50,000 damage with the Gunslinger's Mercenaries for the Recon Base's Bliss of Finality quest.
- The Jeff skin is based off the Jeff tower from Zombie Madness, another Tower Defense game.
Update History
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Towers | |
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![]() Shop |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base |
![]() Contract |
Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
![]() Special |
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Units | |
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![]() Normal |
Mercenary • Operative • Ghoul • Ghoul M2 • Missile Truck • Tank • Lightstriker • Javelin • Scyther Tank • T2 Operative • Operative Squad • Private Squad • Phantom • Fireteam Solemn • Bliss of Finality • Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Drones |
Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Turrets |
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![]() Exclusive |
bobo • tell • untell • friendly ok |
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Gallery Pages | |
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![]() Current |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base • Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
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