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This article is about Mechanic. You might be looking for the Engineer. |
Description
Mechanic is an offensive/support tower that was introduced during Terror Blitz 2021 and unlocked by beating all 4 featured ISC Maps on Expert Mode. Path 1 Mechanic is able to build multiple variations of Turrets in random locations while Path 2 is able to build Teslas that could stun all enemies in its range. Path 2 also has an ability to summon a forcefield generator that protects towers from one instance of stun.
Mechanic does not have any defense piercing, although its Turrets have varying values of defense pierce.
Appearance
The Mechanic wears a yellow cap along with protective goggles that cover its eyes. It wields a wrench on its left hand and a nailgun on its right hand. It wears dark blue overalls with a yellow shirt underneath along with a black belt.
Lore
"As the UEC increasingly relies more on autonomous technology and other platforms, the global population of engineers and mechanics must also equivalently grow. Thus, the UEC, after developing cloning technology, slowly switched out their mechanical labor to be largely sourced by cloned Mechanics - beings designed for maximum intelligence. Therefore, you won't be seeing these guys much on the battlefield. Don't let that undermine their importance, though, because logistics wins battles, and without this labor force, the UEC would've lost long ago."
Upgrades
Path 1 (
12,700)

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Attack Turret
Builds an attack turret every 10 seconds. Decays after 15 seconds of use.
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$500 |
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Chain Barrel
Turrets fire significantly faster, higher building limit
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$3,800 |
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Multi-Purpose Weaponry
Sentries spawn in multiple variations
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$7,200 |
Path 2 (
10,420)

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Metallic Nails
Nails deal more damage
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$350 |
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Area of Denial
Range increased massively (doesn't affect placement range)
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$320 |
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Inventor
Wields a nailgun rifle and now can build Tesla turrets
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$3,250 |
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Forcefield Generator
Ability: create a forcefield that protects towers in range from stuns.
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$6,500 |
Stats Table
Level | Total Price | Mechanic DPS | Range | Build Interval | Turret statistics | Average DPS[1] | DPS Cost Efficiency |
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0-0 | ![]() |
(1 DMG / 0.8s)
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16 | N/A | N/A | 1.25 | ![]() |
1-0 | ![]() |
(1 DMG / 0.8s)
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16 | 10 | 15s Lifespan per turret
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3.75 | ![]() |
2-0 | ![]() |
(1 DMG / 0.8s)
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16 | 10 | 20s Lifespan per turret
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6.25 | ![]() |
2-2 | ![]() |
(2 DMG / 0.8s)
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24 | 10 | 20s Lifespan per turret
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7.5 | ![]() |
3-2 | ![]() |
(4 DMG / 0.8s)
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24 | 10 | 20s Lifespan per turret
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55 | ![]() |
4-2 | ![]() |
(9 DMG / 0.8s)
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24 | 10 | 25s Lifespan per turret
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~112.03 | ![]() |
Level | Total Price | Mechanic DPS | Range | Build Interval | Turret statistics | Average DPS[2] | DPS Cost Efficiency |
---|---|---|---|---|---|---|---|
0-0 | ![]() |
(1 DMG / 0.8s)
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16 | N/A | N/A | 1.25 | ![]() |
0-1 | ![]() |
(2 DMG / 0.8s)
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16 | N/A | N/A | 2.5 | ![]() |
0-2 | ![]() |
(2 DMG / 0.8s)
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24 | N/A | N/A | 2.5 | ![]() |
2-2 | ![]() |
(2 DMG / 0.8s)
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24 | 10 | 20s Lifespan per turret
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7.5 | ![]() |
0-3 | ![]() |
(2 DMG / 0.4s)
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24 | 10 | 15s Lifespan per turret
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9.5 | ![]() |
0-4 | ![]() |
(5 DMG / 0.3s)
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24 | 10 | 20s Lifespan per turret
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~38.89 | ![]() |
2-4 | ![]() |
(5 DMG / 0.3s)
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24 | 10 | 20s Lifespan per turret
23.05 DPS |
~74.3 | ![]() |
Ability
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Forcefield Generator
Creates a forcefield that protects towers from stuns.
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$1,000 |
Comparison
4-2 Mechanic(![]() Average of 112.03 DPS |
2-4 Mechanic (![]() Average of ~74.3 DPS |
Skins
To see all upgrades of each skin, see the gallery page.
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Name | Mechanic |
Cost | ![]() |
Obtainment | Daily Store |
Tactics
- The Forcefield Generator ability is very useful, as it makes all towers around it immune to stuns for the time its active. Forcefield Generator shines in boss waves where stuns will happen.
- The Forcefield takes time to activate, so don't put it when towers are about to get stunned, put before they do.
- The Forcefield is also useful on normal waves with a lot of stunning enemies, mainly Unstable Vessel.
- The Forcefield if placed on top of a tower or a unit will stay floating but this doesn't affect gameplay.
- It is highly recommended to place Mechanics directly beside paths, as this allows the turrets to have a better chance of reaching enemies, as they are placed randomly around Mechanic's range. Do note however, that turrets take up placement space, which can be a problem if multiple upgraded Mechanics are placed.
- If you intend to use Path 2 Mechanic for its Teslas, it is recommended to only keep the upgrades on 0-3/0-4, as upgrading Path 1 would give Mechanic a chance to build Turrets instead of Teslas.
- A 2-4 Mechanic does replace the Turrets with M2 Plasmators, although it is a better option to just purely use either path for stuns/DPS. Especially because M2 Plasmators have practically the same DPS of M1 Plasmators.
- And just like Path 2 Electricizer, its electricity-based stuns from Teslas are able to move MK-13 Devices, which helps your towers reach them easily.
- A 2-4 Mechanic does replace the Turrets with M2 Plasmators, although it is a better option to just purely use either path for stuns/DPS. Especially because M2 Plasmators have practically the same DPS of M1 Plasmators.
Trivia
- The Mechanic is based-of the Engineer Monkey and Engineer from the BTD series and Team Fortress 2.
- The Mechanic's former model had a similar appearance to the BLU Engineer from Team Fortress 2 (Up until his third upgrade levels, 3-X and X-3)
- The Mechanic is similar to the Engineer Monkey from the BTD series, as it has turrets and supporting factors. That's because Beefchoplets has stated that the Mechanic is based off of that tower.
- The contract "Mechanical Wonders" may be a reference to TF2's "Meet The Engineer".
- The former upgrade name of X-3, "More Gun", is also a reference to TF2's "Meet The Engineer", specifically this quote.
- The Forcefield Generator ability's appearance may have been taken inspiration from Overlord's summons, Overlord Amplifiers.
- The M3 Turrets can commonly break the game, resulting in some delays in the code of the game.
- The Classic Mechanic skin is based on TF2's Engineer and also a reference to mechanic's old model
- Mechanic had no skins for almost 4 years until the Eternal Update
- If your game does not fully load, you can actually see that Mechanic does not have any eyes but just a smile.
- This is probably due to their goggles being transparent, and to make that we can't see his eyes, they removed his eyes (note that in X-3, Mechanic shows eyes, because his goggles aren't on his eyes).
Update History
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Towers | |
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![]() Shop |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base |
![]() Contract |
Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
![]() Special |
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Units | |
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![]() Normal |
Mercenary • Operative • Ghoul • Ghoul M2 • Missile Truck • Tank • Lightstriker • Javelin • Scyther Tank • T2 Operative • Operative Squad • Private Squad • Phantom • Fireteam Solemn • Bliss of Finality • Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Drones |
Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Turrets |
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![]() Exclusive |
bobo • tell • untell • friendly ok |
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Gallery Pages | |
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![]() Current |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base • Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
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- ↑ DPS is calculated as: Mechanic DPS + Turret DPS × (Turret Lifespan ÷ Build Interval). If Mechanic spawns more turret variants then the DPS is averaged out between set turrets
- ↑ DPS is calculated as: Mechanic DPS + Turret DPS × (Turret Lifespan ÷ Build Interval). Reason for T3 upgrades not counting 2-X upgrades is because the Bottom path's more oriented on teslas crowd control.