Description[]
Normal Mode, previously known as Easy Mode, is the one of the three main gamemodes. It themes around the Volt Union, a fantastical cult led by the eccentric Voltmaster, the only and final boss. It has a total of 20 waves.
Serving as a beginner's first gamemode, Normal Mode is fairly easy to help new players understand the game. Unlike other gamemodes, Normal Mode does not have any flying enemies. Most late-game enemies have electricity resistance or immunity, representing the Volt Union's theme.
When the Ranked-Up modifier is applied, the final boss is Saber Champion. Normal Mode significantly gets more difficult, especially in late-game with the huge health jump with Bolt X and Volt King, as well as Saber Champion possessing much higher health than Voltmaster.
Beating Normal Mode counts towards progression to unlocking Surveyor.
Enemies[]
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Invader Wave 1 |
Charger Wave 2 |
Heavy Wave 4 |
Devotee Wave 5 |
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Basilisk Wave 7 |
Reviver Wave 8 |
Demised Summoned |
Eclipser Wave 9 |
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Gargantuan Wave 11 |
Crystal Wave 12 |
Lava Wave 13 |
Mage Wave 15 |
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Equinox Wave 16 |
Bolt Wave 18 |
Lightning King Wave 19 |
Volt Sentinel Wave 20 |
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Voltmaster Wave 20 |
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Swordsman Wave 1 |
Sprinter Wave 2 |
Armored Wave 4 |
Cuffed Wave 5 |
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Chained Wave 7 |
Builder Wave 8 |
Creation Summoned |
Static Wave 9 |
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Gargantuan X Wave 11 |
Frost Wave 12 |
Cursed Fire Wave 13 |
Summoner Wave 15 |
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Gem Summoned |
Equinox Wave 16 |
Bolt X Wave 18 |
Volt King Wave 19 |
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Volt Sentinel Wave 20 |
Saber Champion Wave 20 |
Strategy[]
In Standard[]
- Due to Normal Mode's fairly easy difficulty, beginner towers such as Gunslinger, Sharpshooter or even Slinger is sufficient.
- Expensive late-game towers such as Lightbeamer and Electricizer is not recommended as it can be difficult to completely upgrade them.
- Similarly, economy towers like Market and Businessman are not recommended due to the easy difficultly and low wave count.
- In early-game, spamming a couple of 0-2 Slingers or 0-0 Gunslinger is effective.
- Rushing for 2-3 Sharpshooter is suggested as well, being able to hold most early-game waves on its own.
- Freezer can help stall enemies, however it does not do any damage.
- 3-X/4-X Crossbower can help deal with crowd control for Demised spawned by Revivers and Crystals.
- Path 2 Slinger and Demolitionists are good alternatives as well.
- Freezer can help stall threatening enemies such as Bolt, however some enemies are immune to it, and it does not deal much damage.
- Cheap and high-DPS towers such as 4-0 Sharpshooter, 2-4 Gunslinger and Vulcan should be sufficient late-game to defeat Bolts, Lightning Kings and Voltmaster himself.
In Ranked-Up[]
- DONT PLAY
Dialogues[]
Character | Wave | Dialogue |
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![]() Captain |
Wave 1, about Invader | "The assault has begun. We're up against Invader-class enemies, so you are most likely fine." |
![]() Captain |
Wave 2, about Charger | "Upgrade or place some towers to deal with these next quicker enemies." |
![]() Captain |
Wave 4, about Heavy | "More firepower is necessary - these units are especially strong against our more weaker towers." |
![]() Captain |
Wave 5, about Devotee | "A combination of the Charger and the Heavy. These Devotees are our next foe." |
![]() Captain |
Wave 7, about Basilisk | "How is... that moving?", "Whatever it is, it looks strong! Focus fire!" |
![]() Captain |
Wave 8, about Reviver | "Entity-spawning units are here. Their usage of foreign technology is quite strange..." |
![]() Captain |
Wave 9, about Eclipser | "These white and black donned units are especially quick. Be prepared for the threat." |
![]() Captain |
Wave 10, before Gargantuan comes | "Strong enemies inbound next wave. Prepare your towers." |
![]() Captain |
Wave 11, about Gargantuan | "Tough enemies mean tougher bullets. The Gargantuan is our next enemy." |
![]() Captain |
Wave 12, about Crystal | "Hey, tell this to any of those Freezer units if you've got any.", "You're useless. Give up. These Crystals are immune to your guns." |
![]() Captain |
Wave 13, about Lava | "Right. They're also immune to flames." |
![]() Captain |
Wave 15, about Mage | "Are you aware of the Gargantuans? If I'm correct, there's another enemy that can energize it." |
![]() Captain |
Wave 16, about Equinox | "This one can spawn in the fast guys. An eclipser carrier, if you will." |
![]() Captain |
Wave 17, before Bolt comes | "You can ease up a bit. Things aren't as intense right now." |
![]() Captain |
Wave 18, about Bolt | "This is important. Our biggest threat that can end this whole operation are these quick units, as known as the Bolts."
"Electri- -ferenc- -sta- -dby." |
![]() Unknown |
Wave 19 | "You have just commited an act of spiritual treason. What do you have to say?"
"Are you of the quiet type? No matter. Your fate has already been decided." |
![]() Unknown |
Wave 20 | "To all humans, I shall punish you for your unruly crimes against the divine!" |
Trivia[]
- The icon for Normal Mode still uses Voltmaster's previous design, when he was called Lord Swordmaster.
- This is also seen in the icon of the badge and contract for beating Voltmaster.
- Originally, Normal Mode had 30 waves, later reduced to 20 waves to make matches faster.
- Due to this change, a late-game enemy called Awakened Devotee was removed from the wave structure and can only be seen in Randomizer.
Gallery[]
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![]() Features |
Current |
Codes • Challenges • Contracts • ISC Maps • Tokens • Experience • Points • Tickets • John Pork • Cash • Tutorial • Modifiers • Special Properties • Events • Splash Damage • Skip • Settings • Rejoin |
Removed | ||
![]() Cosmetics |
Current | |
Removed | ||
![]() Gamemodes |
Normal Mode • Hard Mode • Expert Mode | |
![]() Miscellaneous |
Badges • Soundtrack • Captain • Bugs and Glitches • Game Thumbnails • Changelog • Rules • Lobby • Manual Of Style • Tower Blitz Defense Simulator+ • Unreleased/Scrapped Content | |
![]() Events |
Terror Blitz 2021 • Cold Construct 2021 • April Fools 2022 • Cold Construct 2022 • April Fools 2023 • Cold Construct Season 2023 • Halloween 2024 • April Fools 2025 |