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"Precision-killer, high output."
- Store Description (removed)

"From a far distance, this tower will snipe enemies."
- Former Store Description

Description

The Sniper is a powerful single-target tower whose redeeming qualities are long range, cheap upgrades for early-game, and full defense piercing at base level, making it a staple for almost any Expert Mode loadout and a strong choice in Normal Mode or Hard Mode.

Path Defense Piercing
0-0 100%
X-3 50%

Appearance

The Sniper has the appearance of a green shirt with an Aussie slouch hat and holds a fictional sniper rifle.

Lore

Long range reconnaissance tends to win battles. Good luck shooting an enemy whose position is completely unknown. How do you remedy this? Placed in strategic positions, snipers can provide a level of information on alien activity, and their high-powered rifles allow for the decimation of the majority of enemies through headshots alone. While most snipers are drafted, a select few are cloned and bioaugmented. These soldiers, often called 'Cyclops', are notable for their singular blue glowing eye and their quick reaction time. For reference, the maximum amount of balls you could reasonably juggle is 3. For these snipers, juggling 8 balls is no sweat. This is thanks to their brains working on overdrive, where 1 second to us can feel like a quarter of a second to them.

Upgrades

Path 1 (Cash 12,330)

Top Path

Big Bullets

Damage increased

Changes  

Damage increased from 4 to 7 (+3) (~1.94 DPS)

$330


Heavy Calibre

Damage increased

Changes  

Damage increased from 7 to 11 (+4) (~3.06 DPS)

$800


Fatal Precision

Laser sights require 1s of time to focus on target - deals incredible damage when

Changes  

Damage increased from 11 to 156 (+145)
Requires 1 second to focus on target (+1 Cooldown) (~43.33 DPS)
Range increased from 48 to 54 (+6)

$8,200


Heavy Impact

Damage even higher, better scope

Changes  

Damage increased from 156 to 290 (+134) (~80.55 DPS)
Range increased from 54 to 58 (+4)

$12,000

Path 2 (Cash 9,500)

Bottom Path

Night Vision

Grants flying detection

Changes  

Grants Flying Detection

$250


Faster Firing

Firerate increased

Changes  

Cooldown decreased from 3.6 to 2.6 (-1) (~1.53 DPS)

$500


Semi Auto

Firerate increased

Changes  

Damage increased from 4 to 12 (+8)
Cooldown decreased from 2.6 to 1.2 (-1.1) (~10 DPS) Defense Piercing decreased from 100% to 50% (-50%)

$2,500


Straight Bolt Pull

Heavily increased firerate

Changes  

Damage decreased from 12 to 8 (-4)
Cooldown decreased from 1.2 to 0.35 (-0.85) (22.85 DPS)
Range increased from 48 to 78 (+30)

$7,500

Stats Table

Level Total Price Damage Cooldown Range DPS DPS Cost Efficiency
0-0 Cash 500 4 3.6 48 ~1.11 Cash ~450.45
1-0 Cash 830 7 3.6 48 ~1.94 Cash ~427.8
2-0 Cash 1,630 11 3.6 48 ~3.06 Cash ~532.67
2-2 Cash 2,380 11 2.6 48 ~4.23 Cash ~562.64
3-2 Cash 10.580 156 2.6 + 1[1] 54 ~43.33[2] Cash ~244.15
4-2 Cash 22,580 290 2.6 + 1[1] 58 ~80.55[2] Cash ~280.32

Level Total Price Damage Cooldown Range DPS DPS Cost Efficiency
0-0 Cash 500 4 3.6 48 ~1.11 Cash ~450.45
0-1 Cash 700 4 3.6 48 ~1.11 Cash ~630.63
0-2 Cash 1,200 4 2.7 48 ~1.48 Cash ~810.81
2-2 Cash 2,330 11 2.6 48 ~4.23 Cash ~562.64
2-3 Cash 4,830 19 1.2 48 ~15.83 Cash ~305.11
2-4 Cash 11,830 15 0.35 78 42.85 Cash ~276.08

Comparison

4-2 Sniper (Cash22,580)

290 Damage
2.6 + 1 Cooldown
58 Range
Single-target
100% Defense Piercing

~80.55 DPS

2-4 Sniper (Cash 11,830)

22 Damage
0.35 Firerate
78 Range
Single-target
50% Defense Piercing

42.5 DPS

Skins

To see all upgrades of each skin, see the gallery page.

Name Red Vintage Kugelblitz Mercenary
Cost 3 3 20 27
Obtainment Colored Crate

Daily Store

Daily Store Kugelblitz Crate Daily Store
Name Pumpkin Night Raider
Cost Ticket 200 Ticket 50
Obtainment Terror Blitz Battlepass Cold Construct 2022 Battlepass


Tactics

  • Sniper is often a required tower in most Expert mode runs due to its viability for the entire game. Its high range coupled with its initially cheap upgrade cost, flying detection, and full defense pierce allows it to outperform Sharpshooter at taking down early game enemies with high defense like Metallics and Truck M2s and later enemies with defense like Cosmil and Hard Light.
    • Sniper is even more important on Ranked Up Expert mode where tons of enemies have defense and much of it; a good example of this is Spored Officer.
    • A common strategy for early game in Expert mode is to place as many 1-1 Snipers (1-0 before wave 12 or Jetpackers) before wave 19 or save for a 3-2 Sniper for Berserker.
      • Just 4 (Or more depending on the modifiers active) 1-1 Snipers to defend early, and then upgrading one to 2-4 can be more cost efficient for only Cash 1,250 more with the ability to defeat Berserker.
  • Path 1 Sniper is able to deal heavy damage at long intervals with longer range (except 2-4) than Path 2. It is great against enemies with over 200 health as this allows Path 1 Snipers to maximize their damage and may be a better upgrade option during mid-late game. Unfortunately, aiming time isn't affected by firerate buff, leading to some extra DPS losses depending on the buff's value, with higher being worse
    • Path 1 Sniper is also able to deal up to 291 damage with a cooldown of ~2.93 (~99.31 DPS) with 4-X Bugler, while Path 2 Sniper only deals 16 damage with a cooldown of ~0.259 (61.77 DPS) with the aforementioned towers.
  • Path 2 Sniper deals consistent low damage at short intervals, while being more cost efficient than Path 1. It is good at dealing with weaker hordes of enemies and enemies with a damage cap lower than 291, such as the Pure Champion.
  • It is a good idea to save for a 2-3 Sniper around early to mid game; a 3-2 Sniper only costs Cash 4620 more than another 2-2, but deals almost quadruple the DPS and is very effective against the weak crowds found during this point of the game while being a decent boss killer.
  • Using Path 1 in combination with towers that can deal with faster and weaker enemies like Elite or Vulcan can be a good strategy. Set Path 1 Snipers' targeting to "strong" in order to maximize their damage on strong but slower enemies like Carrier Tank, Elites or Vulcans with their targeting on "first", dealing with weaker but faster enemies like Elite Soldier.
    • Because of how expensive 2-4 Sniper is for it's mediocre DPS, it is not recommended to get this upgrade at all. It is not cost efficient and it has terrible defense piercing.

Trivia

  • The Sniper's design is based on the Sniper from the videogame Team Fortress 2.
  • The Vintage skin for the Sniper represents how the Sniper used to be (except the appearance), with the sounds and how it sits.
    • The Vintage skin for the Sniper carries a M1 Garand, which is a American rifle. In reality, M1 Garand is semi auto, but for some reason here it is bolt action, although, it could be that the gun jams after every shot or it is a modified M1 Garand with a different receiver.
  • Prior to the Eternal Update, the Sniper did not get affected by bullet resistance despite shooting bullets.
    • This was because Sniper's damage type was set to "sniper" when it was supposed to be "bullet" in the game's code.
  • The Sniper is the only tower where defense piercing gets reduced at higher upgrades.
  • It is quite likely that 2-4's massively increased range is a mistake, as the top path should be more accurate than the auto-shooting bottom path.

Notes

  1. 1.0 1.1 2.6 + 1 second aiming time
  2. 2.0 2.1 3-X & 4-X DPS is calculated as: damage / (cooldown + aiming time)

Update History

  • (13/3/21)
    • Added Sniper.
  • (17/9/21)
    • 0-0 Cost increased from Cash 400 to Cash 450 (+Cash50).
    • 0-0 Cooldown increased from 3.4 to 3.6 (+0.2 Cooldown).
    • 0-0 Range reduced from 60 to 48 (-12 Range).
      • Given 100% Defense Piercing.
    • 1-X Cost increased from Cash 360 to Cash 450 (+Cash90).
    • 1-X Damage decreased from +3 to +2 (76).
    • 2-X Damage decreased from +5 to +4 (1110).
    • 3-X Cooldown decreased from +0.5 to +0.3 (4.13.9).
    • 4-X now increases Range by 8 (4856).
  • (13/11/21)
    • 1-X Cost decreased from Cash 450 to Cash 400 (Cash -50).
    • 2-X Cost decreased from Cash 1,250 to Cash 1,150 (Cash -100).
    • 3-X Cooldown increased from +0.3 to +0.4 (3.9 → 4).
    • 4-X Cooldown increased from +0.8 to +0.9 (4.7 → 4.9).
    • X-1 Cost decreased from Cash 300 to Cash 250 (Cash -50).
    • X-3 Cost decreased from Cash 3,800 to Cash 3,200 (Cash -600).
    • X-4 now increases Damage by 2 (4 → 6), and Range by 2(48 → 50).
  • (14/11/21)
    • 1-X Cost decreased from Cash 400 to Cash 330 (Cash -70).
  • (26/12/21)
    • Increased Placement Cost from Cash 450 to Cash 500 (Cash +50).
  • (12/2/22)
    • Token Token Cost decreased from Token 1,800 to Token 1,500 (-Token300).
  • (16/6/22)
    • 4-X Cost decreased from Cash 7,500 to Cash 7,000 (Cash -500).
  • (17/12/22)
    • Path 1 for Sniper Reworked.
      • 3-X+ now requires 1 second to lock onto an enemy.
      • 3-X Damage increased from 51 to 73 (+22 Damage)
      • 3-X Cost increased from Cash 3,100 to Cash 3,200 (+Cash100).
      • 4-X Damage increased from 156 to 183 (+27 Damage).
      • 4-X Cost increased from Cash 7,000 to Cash 8,000 (+Cash1,000).
    • X-3 Damage increased from 4 to 10 (+6 Damage).
    • X-3 Cooldown increased from 0.9 to 1.8 (+0.9 Cooldown).
    • X-3 Cost decreased from Cash 3,200 to Cash 1,800 (Cash -1,400).
    • X-4 Damage increased from 6 to 11 (+5 Damage).
    • X-4 Cooldown increased from 0.4 to 0.5 (+0.1 Cooldown).
    • X-4 Range decreased from 50 to 48 (-2 Range).
  • (26/12/22)
    • 2-X Cost decreased from Cash 1,150 to Cash 800 (Cash -350).
    • X-3 Cooldown decreased from 1.8 to 1.5 (-0.3 Cooldown).
    • X-3 Cost increased from Cash 1,800 to Cash 2,000 (+Cash200).
    • X-4 Cooldown decreased from 0.5 to 0.4 (-0.1 Cooldown).
    • X-4 Cost increased from Cash 5,000 to Cash 6,750 (+Cash1,750).
    • X-4 Range increased from 48 to 50 (+2 Range).
  • (11/12/23)
    • 3-X Cost decreased from Cash 3200 to Cash 3000 (Cash -200).
    • 4-x Cost decreased from Cash 8000 to Cash 7500 (Cash -500).
  • (17/12/23)
    • 3-X Cost decreased from Cash 3000 to Cash 2800 (Cash -200).
    • 3-X Damage increased from 62+ to +70 (+8 Damage).
  • (30/03/25)
    • Changed damage type from "Sniper" to "Bullet"
    • 3-X Cost increased from Cash 2800 to Cash 7000 (Cash +4200).
    • 3-X Damage increased from 70+ to +145 (+75 Damage).
    • 4-X Cost increased from Cash 7000 to Cash 12000 (Cash +5000).
    • 4-X Damage increased from 110+ to +134 (+24 Damage).
    • X-3 Cost increased from Cash 1800 to Cash 2500 (Cash +700).
    • X-3 Damage increased from 6+ to +8 (+2 Damage).
    • X-3 Cooldown decreased from 1.8 to 1.2 (-0.6 Cooldown).
    • X-3 Defense Piercing decreased from 100% to 80% (-20% DP).
    • X-4 Damage increased from 1+ to +3 (+2 Damage).
    • X-4 Cooldown decreased from 0.4 to 0.35 (-0.05 Cooldown).
    • X-4 Defense Piercing decreased from 80% to 70% (-10% DP).
  • (20/04/25)
    • X-3 Defense Piercing decreased from 80% to 50% (-30% DP).
    • X-4 Damage decreased from 3+ to -4 (-7 Damage).
    • X-4 Defense Piercing decreased from 70% to 50% (-20% DP).
    • X-4 Range increased from 50 to 78 (+28 Range).
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