Slinger
Slinger is the first unlockable tower in the game. It is given to the players for free upon joining. Due to being the starter tower, it has overall low stats, possessing low damage and medium range at a fairly low cost. It is an offensive single-target tower but it can serve as a support tower if it’s upgraded to 4-X and can be multi-target if it’s upgraded to X-3.
|
Crossbower
Crossbower is a cheap but situational tower. Its arrows pierce enemies and it relies on this to deal the majority of its damage with its slow firerate and decent range. It's able to ricochet its arrows to flying enemies at 3-X, making position less of a concern. Meanwhile at X-3, it serves more as a debuffer and can stun enemies.
|
Gunslinger
Gunslinger is a very affordable and efficient tower for early to mid-game with its low cost of 400. It cannot target flying enemies but can hit them indirectly if a ground enemy is nearby. It has an ability called Reinforcements which makes it spawn a mercenary. The mercenary walks on the path to deal damage and can also hit flying enemies.
|
Freezer
Freezer is a cheap and useful tower. It has short range and costs 400 to place. It can stun enemies by freezing them, stopping them from walking. The time frozen varies between enemies and some enemies are immune to being frozen.
|
Demolitionist
Demolitionist is quite expensive but an extremely effective early game tower with the cost of 900. It has average range and average cost for its mid-game upgrades. It can hit flying enemies indirectly with splash damage. After 2-2, the upgrades get very expensive, as they pack plenty of AOE damage. Path 2 has an ability called Strike Force One which allows it to spawn a plane that drops an airstrike onto the enemies.
|
Cyberblade
Cyberblade is currently the only melee tower in the game. It has an extremely limited range, but incredible damage to those that enter its range. This makes it fairly ideal for dealing with large amounts of weak enemies in a corner. It is the only tower with only 1 path available for upgrades.
|
Sniper
Sniper is an affordable and reliable tower for early to late-game. It has a wide range with decent damage. It can attack flying enemies at X-1. Its upgrades quickly outpace its starting cost of 500, becoming expensive soon after. 4-X Snipers can deal up to 191 damage for an affordable price. X-4 Snipers have a faster firerate of 0.4, and can be used in early game efficiently.
|
Sharpshooter
Sharpshooter is an effective tower with above-average range and DPS, costing 600 to place. It can detect flying enemies at 2-X which is ideal for being the backbone of early game defense. It can be an amazing damage dealer at 4-X and can actually be used to Normal Mode by itself. 2-4 is great for early-game except for Expert Mode. The upgrade makes it throw molotovs that leave a wall of fire behind at enemies which can be a great source for DOT.
|
Market
Market is a tower that gives a set amount of cash bundles per wave which are split into increments. It does not attack enemies, making it an entirely economy-oriented support tower. Markets are a heavy investment, requiring a fair amount of strategy to use effectively and efficiently. Market can generate massive amounts of money if used properly.
|
Vulcan
Vulcan is a fast-firing tower with low damage and under average range. It does not get flying detection at any level however, it sports an incredible DPS at all levels and is capable of piercing through enemies at 4-X. It can also deal up to ~142 DPS at 2-4. It receives 100% defense piercing at X-4, which can be very useful.
|
Electricizer
Electricizer is the most expensive tower to place in-game, with a placement cost of 3,800. It can deal large burst damage and has incredibly long range. Its range is massive enough to cover most, if not, all of a map's path. Aside from the expensive cost as a downside, it can't detect flying enemies. Path 1 can deal massive damage to enemies, and path 2 does chain stuns that slows enemies heavily for a while.
|
Trapper
Trapper is a tower that places spikes/mines on the track for enemies to walk onto. It's best used at the back of your defense as backup, in case a few enemies slip past your main defense. Sadly, it's quite unessential during late game, especially on Hard and Expert Modes.
|
Bugler
Bugler is a support tower that boosts firerate and range of all towers within its range. However, it has only a placement limit of 3. The tower also has 3 unique abilities that grant extra boosts to all towers within its range or a Directed Power ability with a more potent boost.
|
Recon Base
Recon Base allows you to spawn a variety of units whenever you need it. Path 1 is for spawning different units including a missile truck and a tank while path 2 is for spawning highly defensive fireteam aolemns at X-4 and a massive spaceship named Bliss of Finality at X-5.
|
|