Description
The Trapper is a unique offensive tower that throws traps along the path for enemies to walk on. Its main role is to catch any enemies that get past main defenses. Path 1 enables Trapper to place spikes that permanently stay on the path until they run out of health, and Path 2 allows it to quickly place down explosive landmines that can deal triple damage to enemies with over 750 health. This tower is purchasable at Level 10+.
Path | Defense Piercing |
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X-X | 0% |
1-X | 100% |
1-4 | 135% |
Appearance
The Trapper has pale white skin similar to most other towers. It wears grey and black clothing. The Trapper is holding a shining serrated spike that is white in color in its hands. It additionally has a heavy black backpack being worn on its back, likely serving as storage for its traps.
Lore
"What's the best way to disrupt a tank if you don't have any infantry? Laying mines and hoping for the best. Therefore, the UEC has enlisted the Trapper, a name classified for a group of different units that lay down, well, traps. These traps are mainly designed to catch ground-based alien vehicles and prevent them from moving. However, because the Trapper is based on a legacy battle tactic (armor movement through the ground), and due to the aliens' reliance on air-based transport, Trappers don't see much use and are relegated to a niche option."
Upgrades
Path 1 (
9,750)

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Defense Piercing
Damage ignores enemy defense
|
$300 |
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Super Spikes
Traps last longer
|
$500 |
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Hi-Tec Spikes
Traps have even more health
|
$2,100 |
Path 2 (
12,300)

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Bigger Spikes
Increased spike health
|
$400 |
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Gloves
Decreased spike reload
|
$350 |
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Research & Development
Traps shred enemies enemies with 750+ health
|
$3,800 |
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Explosive Mines
Mines explode on contact
|
$6,500 |
Stats Table
Level | Total Price | Trap Health | Cooldown | Range | DPS | Trap Lifespan | Trap Limit | DPS Cost Efficiency |
---|---|---|---|---|---|---|---|---|
0-0 | ![]() |
4 | 3 | 17 | ~1.33 | 30 | 12 | ![]() |
1-0 | ![]() |
4 | 3 | 17 | ~1.33 | 30 | 12 | ![]() |
2-0 | ![]() |
6 | 3 | 17 | 2 | 45 | 12 | ![]() |
2-2 | ![]() |
9 | 2.5 | 17 | 3.6 | 45 | 12 | ![]() |
3-2 | ![]() |
50 | 2.5 | 17 | 20 | 45 | 22 | ![]() |
4-2 | ![]() |
90 | 3 | 17 | 30 | Indefinite | 62 | ![]() |
Level | Total Price | Trap Health (Shred Damage) |
Cooldown | Range | DPS | Splash Damage (Shred Damage) |
Trap Lifespan |
Trap Limit | DPS Cost Efficiency |
---|---|---|---|---|---|---|---|---|---|
0-0 | ![]() |
4 | 3 | 17 | ~1.33 | N/A | 30 | 12 | ![]() |
0-1 | ![]() |
7 | 3 | 17 | ~2.33 | N/A | 30 | 12 | ![]() |
0-2 | ![]() |
7 | 2.5 | 17 | 2.8 | N/A | 45 | 12 | ![]() |
2-2 | ![]() |
9 | 2.5 | 17 | 3.6 | N/A | 45 | 12 | ![]() |
2-3 | ![]() |
13 (13) | 1.5 | 20 | 20.5 | N/A | 45 | 13 | ![]() |
2-4 | ![]() |
45 (90) | 1.5 | 20 | 30 (60) | 40 (120) | 45 | 13 | ![]() |
Comparison
4-2 Trapper (![]() 90 Damage |
2-4 Trapper (![]() 45+40 Damage (Explosive Damage) |
Skins
To see all upgrades of each skin, see the gallery page.
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Name | Inverted | Steampunk | Feceser | Krampus |
Cost | ![]() |
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Obtainment | Colored Crate
Daily Store |
Daily Store | Daily Store | Cold Construct 2021 Battlepass |
Tactics
- Trapper is regarded as a backline defense tower to catch leaks, placing traps on the path that can do lots of damage.
- As Trapper does not attack like regular towers, requiring time to place traps, it is not recommended to use Trapper as your main defense as well as that it lacks flying detection, meaning it cannot catch leaks with flying attribute.
- Path 1 Trapper focuses on building a pile of traps over time, doing lots of single target damage.
- Typically, it is not recommended to use Path 1 Trapper over Path 2 Trapper as it deals significantly less damage in a short period of time and requires lots of time and patience to build up its pile of traps.
- However, with enough accumulation of spikes, a single 4-2 Trapper can deal a whooping 5,580 damage if all 62 spikes are placed. This will take quite a while and requires good frontline defense to not have leaking enemies slowly chip through the spikes, though at that point Trapper would be useless if the frontline defense is already good.
- Path 2 Trapper can quickly place down traps which scale to enemy health, as well as gaining explosive damage on its final level.
- As Path 2 Trapper can quickly place and replace traps, it is fine to place it at the front.
- At X-4, Path 2 Trapper's traps are replaced by mines, allowing insane crowd control potential.
- With all 8 Trappers on X-4, they can do insane explosive damage, essentially shredding enemies at spawn.
- Bugler can help to place its mines even faster.
- Trapper can be placed before a game starts to allow it to place traps on the path before any enemies arrive.
- Trapper should be placed at the middle of the path, so it does not get backlined at the back or lose traps quickly at the front.
- Not skipping waves can also allow more traps to be placed before enemies spawn the next wave.
Trivia
- Due the fact that it doesn't need an enemy in its range to do its intended action, stuns do not affect Trapper.
- Trapper is also the only tower that can attack without needing an enemy to be within its range.
- The Trapper is one of the few towers to have a cheaper upgrade after a more expensive one.
- The other towers being Sharpshooter, Mechanic, and Lightbeamer.
- The Trapper is likely based on Spike Factory from the Bloons Tower Defense series.
- The 4-X upgrade name and functionality is also based on the Perma-Spike upgrade for Spike Factory.
- The X-4’s explosive mines are based on the Spiked Mines and Super Mines upgrades for Spike Factory.
- The Trapper has the record for the smallest placement box compared to other towers, even smaller than pre-Cold Construct 2021 Vulcan which had a hitbox half the size of a standard tower.
- The Feceser skin is a reference to Trapper's nickname Crapper, as the tower is considered a terrible and useless tower, despite being powerful when used correctly.
- It's also the first skin to reward Points instead of taking your Points
- It's also the first legendary skin that is only exclusive to April Fools 2025.
- Technically It's the 3rd legendary skin to be added since it was added 1 day later after the Eternal Update
- It's also the first legendary skin that is only exclusive to April Fools 2025.
- As a result, the senior moderator Pineapple from the Tower Blitz Discord has made December 4th "Trapper Appreciation Day".
- It's also the first skin to reward Points instead of taking your Points
Update History
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Towers | |
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![]() Shop |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base |
![]() Contract |
Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
![]() Special |
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Units | |
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![]() Normal |
Mercenary • Operative • Ghoul • Ghoul M2 • Missile Truck • Tank • Lightstriker • Javelin • Scyther Tank • T2 Operative • Operative Squad • Private Squad • Phantom • Fireteam Solemn • Bliss of Finality • Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Drones |
Burst Drone • Radar Drone • Cryo Drone • Sentinel Drone • Bomber Drone |
![]() Turrets |
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![]() Exclusive |
bobo • tell • untell • friendly ok |
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Gallery Pages | |
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![]() Current |
Slinger • Crossbower • Gunslinger • Freezer • Demolitionist • Techblade • Sniper • Sharpshooter • Market • Vulcan • Electricizer • Trapper • Bugler • Recon Base • Elite • Businessman • Mechanic • Lightbeamer • Surveyor |
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