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This article is about Vulcan.

You might be looking for Vulcan, a Randomizer enemy.

"Jack-of-all-trades expensive choice."
- Shop Description (removed)

"WRRRRRRRRRRRR"
- Former Shop Description

Description[]

Vulcan, formerly known as the Mounted Minigun, is a mid to late game fast-firing DPS tower that initially deals low damage and has medium range but becomes incredibly strong at later upgrades. Path 1 allows it to shoot more frequently and hit multiple enemies at once, while Path 2 allows it to deal heavy damage and gain full defense pierce.

Path Defense Piercing
4-X 60%
X-3 30%
X-4 100%

Appearance[]

The Vulcan wears clothing that has a primarily black / dark grey color scheme, it additionally wears a backpack. It is seen to be operating a stationary minigun which it uses to attack enemies that similarly shares the same color scheme as its attire.

Lore[]

"Often considered to be the backbone of the UEC army, 'Vulcan' is the codename for a group of Troopers (note their armor) that operate close to base. This includes operation of vehicles, turrets, and various other equipment. What makes them different from your standard UEC trooper, however, is the fact that they are all cloned. Vulcans were one of the first few test-cases of cloning technology actively working, and it proved to be successful in battle—potentially being able to replace the currently drafted population of troopers fighting in the war. However, due to the expenses of cloning at the time, Vulcans were never actively deployed until now."

Upgrades[]

Path 1 (Cash 12,400)

Top Path

Faster Spinup

Spinup time reduced

Changes  

Reduced spinup time from ~0.8 seconds to ? (bugged, doesn't work)

$300


Quicker Rotations

Increased firerate

Changes  

Cooldown decreased from 0.2 to 0.16 (-0.04)

$700


Double Tap

Two cannons now fire. Increased firerate

Changes  

Cooldown decreased from 0.16 to 0.08 (-0.08)
Range increased from 25 to 27 (+2)
Damage increased from 2 to 3 (+1)
37.5 DPS.

$2,400


Radioactive Bullets

Bullets can now pierce through enemies. Increased damage and range.

Changes  

Damage increased from 3 to 9(+6)
Range increased from 27 to 40 (+13)
Grants 60% defense piercing (+60%)
Bullets can now pierce up to 3 enemies.
112.5 DPS

$9,000

Path 2 (Cash 18,125)

Bottom Path

Gloves

Increased Range

Changes  

Range increased from 25 to 28 (+3)

$325


Heavy Armor

Increased damage

Changes  

Damage increased from 2 to 3 (+1) (15 DPS)

$800


Better Structure

Increased damage

Changes  

Damage increased from 3 to 10 (+7) (50 DPS)
Grants 30% defense piercing. (+30%)

$3,000


Plasma Reactor

Increased damage. And gives full defense piercing

Changes  

Damage increased from 10 to 18 (+8)
Cooldown decreased from 0.2 to 0.16 (-0.04) (112.5 DPS)
Range increased from 28 to 36 (+8)
Now has 100% defense piercing. (+70%)

$14,000

Stats Table[]

Level Total Price Damage Cooldown Range DPS DPS Cost Efficiency
0-0 Cash 2,500 2 0.2 25 10 Cash 250
1-0 Cash 2,800 2 0.2 25 10 Cash 280
2-0 Cash 3,500 2 0.16 25 12.5 Cash 280
2-2 Cash 4,625 3 0.16 28 18.75 Cash ~246.66
3-2 Cash 7,025 4 0.08 29 50 Cash 140.5
4-2 Cash 16,025 10 0.08 43 125 Cash 128.2

Level Total Price Damage Cooldown Range DPS DPS Cost Efficiency
0-0 Cash 2,500 2 0.2 25 10 Cash 250
0-1 Cash 2,825 2 0.2 28 10 Cash 285
0-2 Cash 3,625 3 0.2 28 15 Cash ~241.66
2-2 Cash 4,625 3 0.16 28 18.75 Cash ~246.66
2-3 Cash 7,625 10 0.16 28 62.5 Cash 122
2-4 Cash 21,625 17 0.12 36 150 Cash ~144.16

Comparison[]

4-2 Vulcan (Cash 16,025)

10 Damage
0.08 Cooldown
43 Range
Multi-target
60% Defense Piercing
125 DPS

2-4 Vulcan (Cash21,625)

18 Damage
0.12 Cooldown
36 Range
Single-target
100% Defense Piercing
150 DPS

Skins[]

To see all upgrades of each skin, see the gallery page.

Name Red Green Pink Leader
Cost 3 3 3 13
Obtainment Colored Crate

Daily Store

Colored Crate

Daily Store

Colored Crate

Daily Store

Daily Store
Name Kugelblitz Coolguy Santa Night Raider
Cost 20 26 Ticket 200 Ticket 135
Obtainment Kugelblitz Crate Daily Store Cold Construct 2021 Battlepass Cold Construct 2022 Battlepass

Tactics[]

  • Vulcan is a mid-late game offensive tower with a high DPS output, having among the highest DPS in the game and a high placement limit compared to other DPS towers, while being cheap and very cost-efficient.
    • Path 1 Vulcan focuses on fast firerate and the capability to pierce through 3 targets on 4-X, allowing some crowd control capabilities.
      • To maximize its pierce mechanic, it is recommended to place Path 1 Vulcan at the end of a straight path and setting its target to Last.
      • While the piercing triples Path 1 Vulcan's overall DPS, it suffers from low defense piercing, making it less viable in Expert Mode.
    • Path 2 Vulcan focuses on dealing the maximum damage output with 100% defense piercing, making it unaffected by defense.
      • Path 2 Vulcan has one of the highest DPS values in-game, even outclassing Electricizer (except 5-X) but only being overshadowed by Lightbeamer, with its main advantages being over half as cheap compared to them, as well as a comparatively higher placement limit.
        • Path 2 Vulcan's comparatively lower damage output but a faster firerate makes it less affected by Maximum Damage.
    • However, Vulcan suffers from low range and spin-up time, making it extremely vulnerable to stuns from enemies such as Unstable Vessel.
      • Placing Vulcan on loops or corners gives it more time to attack enemies.
      • To remedy this, Bugler or Surveyor is recommended as they can buff Vulcan's range.
        • Bugler can grant an extra damage buff, which can boost Vulcan's overall DPS.
  • Due to Vulcan's cheap total cost, relatively low placement limit, low range, and high DPS, it is a good option to micro (selling and replacing it to another location) during boss waves to maximize their damage dealt against enemies. This method was proven to be effective for the last wave of Expert mode, with Vulcan being viable for solo loadouts.
  • It's heavily recommended to upgrade Vulcan to 3-2 or 2-3 before placing another Vulcan. The 3rd tier for both paths are significantly more cost efficient than putting another low tier Vulcan. 3-2 nearly triples Vulcan DPS and is very cheap, and 2-3 more than triples Vulcan DPS.
    • 3-2 is better for mid-game in Hard Mode due to the lack of enemies with high defense and having a very powerful upgrade (4-X) for crowd control. Meanwhile 2-3 is better for mid-game Expert Mode, due to its higher damage and its upgrade (X-4) being able to completely pierce through defense, which is common in the said mode.

Trivia[]

  • The Vulcan was formerly called the "Mounted Minigun", and there remain a few instances where it is still referred to as such.
    • A tip in the start screen still refers it as "Mounted Minigunner"
    • The All Flying Modifier description mentions the Vulcan as "Mounted Minigun"
    • Pressing F9 In game will show that Vulcan is still named "Mounted Minigun", similar to the Slinger being referred to as the Conscript.
    • The current upgrade icons for the Vulcan are from the Mounted Minigun.
    • The Lore for Vulcan is also referred to as "Mounted Minigun"
  • Vulcan, alongside Electricizer, share the second largest placement hitbox of any tower, only going behind Recon Base.
    • However, it used to be way smaller, as Vulcan used to have half the placement hitbox of most towers before the Cold Construct 2021 Event.
  • Vulcan used to be seen wearing blue clothing, but this was later changed in the Ode To Autumn update.
  • Vulcan is the revamped version of Mounted Minigun, which will return as a skin in the near future, similar to Conscript returning as a skin for the Slinger.
  • The Vulcan’s minigun and helmet appear to resemble the Heavy Machine Gun Turret and the CH252 Helmet from the Halo series of games.
    • The Heavy Machine Gun Turret is infamous for its appearance on the Warthog in Halo.
  • Vulcan makes a quick apparition in another game created by the same team named Evade, as a daily cosmetic named "Boxed Vulcan".
  • The old Vulcan can be seen in the game lobby, on a building roof.
  • Vulcan ties with Slinger for having the most skins in the game, having a total of 8 skns.
    • When excluding admin-exclusive skins, Vulcan has the highest skin count.

Update History[]

  • (13/3/21)
    • Added Mounted Minigun
  • (17/9/21)
    • Placement limit decreased from 25 to 12 (-13 Placement limit).
    • X-4 cost decreased from Cash 13,500 to Cash 12,000 (-Cash1,500).
    • X-4 damage decreased from 19 to 14 (-5 damage).
    • X-4 Cooldown increased from 0.15 to 0.17 (+0.02).
  • (22/10/21)
    • X-4 now grants 100% defense piercing.
  • (13/11/21)
    • Renamed Mounted Minigun to Vulcan, appearance redesigned.
    • 1-X Cost decreased from Cash 400 to Cash 300 (-Cash 100), now revs up 0.05s faster than previously.
    • 2-X Cost decreased from Cash 800 to Cash 700 (-Cash 100), now shoots 0.01s faster than before (-0.04s total).
    • 3-X Cost decreased from Cash 2,500 to Cash 2,400 (-Cash 100), Cooldown increased from -0.09s to -0.08s, now grants +1 range.
    • 4-X Damage increased from +3 to +4, now grants 30% defense piercing.
    • 4-X Cost increased from Cash 7,000 to Cash 8,000 (+Cash 1,000).
    • X-1 Cost decreased from Cash 350 to Cash 325 (-Cash 25).
    • X-3 Damage increased from +4 to +5, now gives 30% defense piercing.
    • X-4 Damage increased from +7 to +8, Cooldown decreased from -0.03s to -0.04s, now gives +2 Range, and the rest of the defense piercing (70%).
  • (?/?/??)
    • Bug: Vulcan's animation is broken. (Only with specific upgrades)
  • (17/12/22)
    • Placement Cost decreased from Cash 3,000 to Cash 2,500 (-Cash 500).
    • Placement Limit increased from 12 to 14 (+2 Placement Limit).
    • X-3 Cost decreased from Cash 4,000 to Cash 3,000 (-Cash 1,000).
    • X-3 Damage increased from +5 to +7 (8 → 10 Damage).
    • X-4 Cost increased from Cash 12,000 to Cash 14,000 (+Cash 2,000).
    • X-4 Damage decreased from +8 to +7 (18 → 17 Damage).
  • (26/12/22)
    • Placement Limit decreased from 14 to 13 (-1 Placement Limit).
    • 3-X Damage increased from 0 to +1 (2 → 3 Damage).
    • 4-X Cost increased from Cash 8,000 to Cash 9,000 (+Cash 1,000).
    • 4-X Damage increased from +4 to +5 (3 → 8 Damage).
    • 4-X Defense Pierce increased from 30% to 60% (+30%).
  • (30/03/25)
    • 4-X Range increased from +6 to +13 (33 → 40 Range).
    • 4-X Damage increased from +5 to +6 (8 → 9 Damage).
    • X-4 Range increased from +2 to +8 (30 → 36 Range).
Towers

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